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Nerd Rage! (+50 damage if health drops below 20.) Swift reader (Earn +5 to magazine bonuses.) Lessons Learned (+10 XP for each opponent killed.) Unstoppable (Immune to radiation, +30 damage to opponents when hit with a critical.) Life Giver (Heal 10 HP per turn during the day.) Ghoulish (Radiation heals 10 HP per turn.) Adamantium Skeleton (Can't be crippled, +10 Carry Weight, +5 HP.) Sleeping Beauty (Heal from 100 Radiation when sleeping) Ironclad (+10 ballistic and energy damage resistance when not wearing metal armor.) Solar Powered (+5 to all rolls during the day.) Life Giver (+4 HP for each level gained.) Leadbelly (+5 radiation resistance from radiated liquids) Atomic! (+1 damage for each level of radiation) Eagle Eye (Negates all opponents stealth stats, +20 to looting, +20 to all ranged weapon rolls.) Glow Worm (+10 damage to radiated enemies.) Exterminator (Deal +20 damage when more than 5 enemies appear in a fight.) Tank Killer (Opponents receive -20 debuff to armor protection.) Infiltrator (Locks no longer require Bobby pins, Locks no longer break.) Better Criticals (+20 damage to critical hits.) Hobbler (+10 damage to crippled opponents.) Sniper (+5 to headshot rolls, +10 to headshot damage.)
FALLOUT NV SILENT SNIPER CRACK
Crack Shot (+5 to all ranged weapon rolls) Alertness (+10 to Event/Encounter rolls) Friend of the Night (+5 to all rolls during the night) I : 10 (+20 Repair, +20 Science, +10 skill points when leveling up) P: 10 (+20 Explosive Damage, +20 Energy Damage)Į : 10 (+200 HP, +20 Big Guns, +20 Radiation Resistance)Ĭ : 1 (+5 to companion HP and Damage, +2 Barter, +2 Speech) S : 4 (+20 Melee Damage, +8 Melee Damage, +40 Carry Weight) The only items that Enoch possesses protective clothing that he wears for the vast majority of the time and a toolkit he uses to repair technology. Surprisingly, Enoch possesses tactical and strategic acumen far greater than any mundane wastelander should have, this makes many questions about where he comes from, some even saying he is an Enclave scout or deserter, but these rumors are unfounded in any proof. What truly motivates him is the fact that he somehow knows the locations of various Old World airship docks, although he does realize the vast majority of these have either rotted away or had been destroyed in the war. Him reclaiming even the most mundane Old World technology is almost like seeing a man in deep sexual ecstasy. Soon after his sudden arrival, he stole a large portion of the surrounding area's destroyed electronics, much to the locals' bafflement, and then left, saying only a single word: ".Need ships."Įnoch can only be described as completely obsessed with the retrieval and improvement of lost technology, to the extent that even the most fanatic members of the Brotherhood of Steel would blush at his zeal. showed up one day, silent and completely covered in protective gear.